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MWG新公式:

Attack Power = Attack Skill + Fixed Ratio x Mafia Attack Strength + Boost

Defense Power = Defense Skill + Fixed Ratio x Mafia Defense Strength + Boost

 

WIKI新公式:

Attack = (Attack Skill Points * Mafia Size * 0.01) + Attack Equipment Score

Defense = (Defense Skill Points * Mafia Size * 0.01) + Defense Equipment Score

Mafia Size都是501 =>  

Attack = (Attack Skill Points * 5.01) + Attack Equipment Score

Defense = (Defense Skill Points * 5.01) + Defense Equipment Score

由此可得知

1. combined sp已經無用,現在只看攻防單一數值

2. 團攻防/5.01就可以換算成個攻防

試算

攻10000 防10000 團攻防210000

Attack POWER = 10000+(210000/5.01) = 10000+42000 = 52000

Defence POWER = 52000

 

結論:

現在個攻防個自獨立,沒有關係。想當強攻人就加攻擊,想當鐵龜人就加防禦。

團攻防直接除以5就是個攻防了,團攻防的重要性大大增加。

 

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http://www.facebook.com/note.php?note_id=185581198132246

轉自 TONY ZIRKKLE網誌

如果其公式屬實,則表示極端型會很有搞頭。

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Fighting Formula

Tony Zirkle 寫於 2011年1月20日 14:18

Fighting Formula:

 

See topic "Questions?", page 3, change in mafia size does not seem to impact total power. The robbing formula seems to apply here too, except for the Variable being replaced by a fixed ratio. It is a fixed ratio and not a variable, since the outcome of fight is the same, for given skill/mafia strength/boost, only damage is based on a random roll.

 

Attack Power = Attack Skill + Fixed Ratio x Mafia Attack Strength + Boost

Defense Power = Defense Skill + Fixed Ratio x Mafia Defense Strength + Boost

 

The Fixed Ratio appears to be 2/13 for the limited data tested.

 

Link to topic "Questions"

http://www.facebook.com/topic.php?uid=132018336824291&topic=141

 

Current likely formula posted here, please see if you can validate or reject for various combination's.

 

Please start with equal stats & study change, comparing two players with differences in skill/mafia strength/boost will make your math difficult.

 

 

MWG

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翻盤二

http://mafiawars.wikia.com/wiki/Fight

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New Fight FormulaEdit

While quite a few tests have been done to determine the revised Fight Formula, the exact formula has yet to be determined.

Here are the important things that we CAN tell about the new formula:

  • Zynga no longer combines the Attack+Defense on Equipment. If you are Attacking, only the Attack value of your equipment will be used in your Combat Score. Likewise, when you are Defending, only Defense value will be used.
  • Zynga no longer combines the Attack+Defense score of your Skill Points. Attack is only used for Attacking and Defense is only used for Defending.
  • Equipment value plays a much bigger role in determining the outcome of a fight than with previous formula. Depending on your level, this has been measured from as little as 600% to as much as 8300% more contribution.
  • Skill points become increasingly more important as you progress relative to your overall combat rating. BUT -- due to the Equipment value change -- not nearly as important as under "old" formula.
  • Ties go to the Defender.
  • New source of information claims that new Fighting formula is like this
  • Attack = (Attack Skill Points * Mafia Size * 0.01) + Attack Equipment Score
  • Defense = (Defense Skill Points * Mafia Size * 0.01) + Defense Equipment Score


Equipment now plays a MUCH MORE SIGNIFICANT ROLE than it ever has before. I can somewhat understand why Zynga shifted course of direction on that as with their previous model, people didn't have much motivation to buy equipment with their Godfather Reward Points. We still believe that buying skill points will make your character stronger ... but lets face it ... we all LOVE collecting equipment (and Zynga knows this) ... and now there isn't as big of a difference whether buying skill points or buying Godfather loot.

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