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公式轉自ZYNGA討論區

http://forums.zynga.com/showpost.php?p=5868457&postcount=1

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ROBBING公式:

(個攻) + (25%此ROB目標所需人數的團攻) + (亂數取 75%此ROB目標所需人數的團攻(1-MAX))

 

EX:

個攻5000,團攻180000。

假設前500人=180000,團攻前250人=100000,團攻前100人=50000,團攻前50人=28000,團攻前2人=1200

 

ROB 500人數需求的目標:

搶劫力 = 5000 + (180000*25%) + (亂數180000*75%) = 5000 + 45000 + 亂數1-135000 

         => 介於50001-185000

 

ROB 250人數需求的目標:

搶劫力 = 5000 + (100000*25%) + (亂數100000*75%) = 5000 + 25000 + 亂數1-75000 

         => 介於30001-105000

 

ROB 100人數需求的目標:

搶劫力 = 5000 + (50000*25%) + (亂數50000*75%) = 5000 + 12500 + 亂數1-37500 

         => 介於17501-55000

 

ROB 50人數需求的目標:

搶劫力 = 5000 + (28000*25%) + (亂數28000*75%) = 5000 + 7000 + 亂數1-21000

         => 介於12001-33000

 

ROB 2人數需求的目標:

搶劫力 = 5000 + (1200*25%) + (亂數1200*75%) = 5000 + 300 + 亂數1-900 

         => 介於5301-6200

 

結論:

搶劫目標所需人數越多,則團攻越重要,運氣成分也越重;反之,搶劫目標所需人數越少,則個攻越重要,運氣成分越低。

所以,個攻越強越好,團攻越強越好,結束!

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以下英文部分是原文

Issue: Reduce Randomness in Robbing – the random roll when robbing someone isn't fun for players who have invested in making their character a great fighter.
Response: We feel that there is a fair bit of confusion over how the robbing formula works, so we would like to better clarify how the robbing results are determined.

Basically, when you attempt to rob another player, the result is determined based on the following:

(Your Attack Skill) + (25% of your Mafia Attack Strength) + (A Random Roll based on 75% of your Mafia Attack Strength)

vs

(Defenders Defense Skill) + (25% of their Mafia Defense Strength) + (A Random Roll based on 75% of their Mafia Defense Strength) (Robbing Defense Boosts, if applicable)

As an example, lets say you were trying to rob someone's Flophouse (each player brings one extra friend along for the robbery). Your Attack skill is 800, and your two best offensive weapons, armor, vehicles, and animals add up to a total attack strength of 600. Your opponent has a Defense skill of 400; their two best defensive weapons, armor, vehicles, and animals combine for a total defense strength of 600; and they don't have any Robbing Defense boosts. You initiate the robbery and the following numbers are used:

Your result will be:

A number between 951 and 1400 
800 (Your Attack Skill) + 150 (25% of Mafia Attack Strength) + a random number between 1 and 450 (75% of Mafia Attack Strength)

The defenders result will be:

A number between 551 and 1000
400 (Their Defense Skill) + 150 (25 of Mafia Defense Strength) + a random number between 1 and 450 (75% of Mafia Defense Strength)

So what this means is that your Attack and Defense skills are still very important in robbing, and every point invested in them will give you a real advantage during robberies. Yes, there is still an element of randomness in robbing, but probably not as much as some of you may think.

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