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Fighting Formula:

Attack Power = Attack Skill + Scales ratio as below x Mafia Attack Strength + Boost
Defense Power = Defense Skill + Scales ratio as below x Mafia Defense Strength + Boost

Conversion at Combined Skills

Profile Skill Points..........Inventory Strength..........Equivalent
(attack+defense)..........Difference....................Skill Point

2,000...........................35.............................1
4,000...........................25..............................1
10,000..........................10..............................1
20,000............................5..............................1
40,000............................3..............................1
50,000............................1..............................1
60,000............................1..............................2
70,000............................1..............................3
80,000............................1..............................4
90,000............................1..............................5

* profile skill points = combined Attack and Defend profile skill points.
Credits for the data above goes to a dear friend, who prefers to keep name private.
about 2 months ago

以上得到,你個攻+防越高時,團攻防的重要性越大。

也就是說,當你個攻+防很弱(<5000時),這時1個攻等於25團攻;但當你變更強(個攻+防=10000時),這時1個攻等於10團攻。

ZYNGA很聰明!當你個攻防低的時候要你增加個攻防,但當你個攻防變高的時候,又要你去增加團攻防,缺一不可!難怪那些怪物團攻防也都爆高的....



Workings example
---------------------
Conversion Table.......Attack Skill......Attack.....Attack
PFS......E......S.......................Equipment....Power
2000....35.....1.........1000........100000........3857
4000.....25....1.........2000........100000........6000
10000...10.....1.........5000........100000.......15000
20000....5.....1........10000........100000.......30000
40000....3.....1.........20000.......100000.......53333
50000....1.....1.........25000.......100000.......125000
60000....1.....2.........30000.......100000.......230000
70000....1.....3.........35000.......100000.......335000
80000....1.....4.........40000.......100000.......440000
90000....1.....5.........45000.......100000.......545000

In the table above:
Attack Profile Skill Points assumed at 50% of Profile Skill Points(PFS).
Attack Equipment Strength assumed at 100,000.
Attack Power = Attack Skill + Equipment Strength x (S/E)
.....where S and E are taken from the conversion table.

舉例: 個攻2000+防2000=4000,團攻180000(以目前中上等級),實際上你的攻擊力=2000+180000*(1/25)=2000+7200=9200

若是個攻5000+防5000=10000,團攻180000(以目前中上等級),實際上你的攻擊力=5000+180000*(1/10)=5000+18000=23000 (是個攻2000的2.5倍)

若是個攻10000+防10000=20000,團攻180000(以目前中上等級),實際上你的攻擊力=10000+180000*(1/5)=10000+36000=46000 (是個攻2000的5倍)

若是個攻25000+防25000=50000,團攻180000(以目前中上等級),實際上你的攻擊力=25000+180000*(1/1)=25000+180000=205000 (是個攻2000的22.2倍,但是個攻只有2000的12.5倍喔!)

若是個攻45000+防45000=90000,團攻180000(以目前中上等級),實際上你的攻擊力=45000+180000*(5/1)=45000+36000=945000 (是個攻2000的102.7倍,但是個攻只有2000的22.5倍喔!)

由此可知,當個攻+個防<5萬時,攻擊力的比和個攻的比是一樣的;但是當個攻+個防>5萬時,攻擊力的比會開始超越個攻的比,超過越多,比值越大,越加越多越強,而且是強得很誇張!個攻+防5萬是個分水嶺。

真的要變怪物,從個攻+防五萬之後才開始!


Note:
1. Credits for the data above goes to a dear friend, who prefers to keep name private
2. Need to keep checking with more data runs for changes.
about 2 months ago

 

結論: 數值低的時候先拼個攻防,個攻防到一個程度(總和五萬)的時候,再去講究極限的團攻防,這裡所謂極限的團攻防是指免費的全滿為前提再增加,也就是花RP買LOOT去增加團攻防。

不過你我等99.99%的人都落在50000以內,要五萬以上才開始有顯著差異,所以結論還是拼個攻防就好,團攻防免費滿就好,花RP買LOOT增加團攻防是白癡的行為XD


 

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以上英文內容轉自 http://en-gb.facebook.com/topic.php?uid=199990573371599&topic=318

 

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